![]() ![]() Gaea's workflow is fun and fast (Image credit: QuadSpinner) Combined with the Vegetation node, you can now go to town on your detailing and colouring, as the node lets you add the nuances needed to mimic vegetation. ![]() Which I appreciate, as it tended to get cluttery in that particular node-ville at times. This makes the colouring workflow significantly easier, as it gets rid of having to combine multiple maps for masking. The Texture node lets you use colour nodes or external colour inputs like SatMaps. Where the Texture node lets you create advanced texture masks for colouring, the Vegetation node complements it with its ability to let you generate foliage overlays on any of your colour texture maps. Combined with the added splat map as well as the improved Snow node, they make rendering and texturing in or outside of Gaea, like in Quixel’s Mixer, so much easier. Gaea also added some much-needed texturing muscle, which brings me to my second standout: the Texture and Vegetation nodes. Achieve incredible details in your textures (Image credit: QuadSpinner) ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |